The sound is also a pass, with up to three composers to perform the soundtrack, one for each main character, with melodies that hit the spot and accentuate the feelings in each scene, something very important in a game as cinematic as this. Unfortunately not, mainly for the same reason that makes it excellent: in many places the plot seems forced to put plot twist into play a bit out of tune in relation to the powerful message that this title wants to convey, with developments so interesting from the emotional side as forced by that of coherence.
There are also several passages in which the player is forced to "turn a blind eye", in the face of obvious solutions or limits that the game avoids taking into consideration for the sake of the plot and the various finals, even these many, all interesting and all some even unexpected.
Detroit Become Human is a game with ambitions equal to its quality, which has the courage to put the player in front of profound and thorny issues and the ambition to want to drive it through a reflection that can make him find answers to complex questions. It is set in a likely future but deals with extremely topical themes, with determination and without too many words; he is not afraid to show negative emotions, giving those who have the controller in their hands total power over the gaming experience and have no qualms about destroying the hard work with some merciless endings.
It is not indulgent, and above all it is not foreign to renunciation, sacrifice and punishment. Explaining the possibilities and the impact is difficult without spoilers, so ours can only be a judgment to be accepted on trust, in the hope that only a first game, to be done rigorously without reloading any rescue, can convince fans of the genre and even those who have always kept interactive drama at a distance.
For our part, reconnecting to the initial discussion, we can only give credit to a single player title based on the plot that is expressed with such force in a world now dominated by competitive multiplayer.
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