Of course, nobody likes a know-it-all, so you can choose what you want him to tell you about. You can adjust wind speed and direction, and ambient temperature. Or choose 'Random,' just as in real life, and take it as it comes. The shining star of this game, however, is the car setup. You can change everything on your car, except maybe the upholstery. Gear ratio, steering lock, shock stiffness, cross weight, anything they worry about on the tracks at Talledega, you can control on your desktop.
Which brings me to my next point. The page handbook provided with the game looks formidable, but if you want to get anywhere on the NASCAR circuit, you're going to have to read it. I am a firm believer in the 'Trial-By-Fire' gaming method. I usually consider it an affront to my deductive abilities when I am forced to crack the manual.
But this one is an exception. It explains all the possible permutations of each of the adjustable options for your car, and, more importantly, when and why you should do them. And it's not only a technical guide; it's an interesting read as well. It's packed with little snippets of racing trivia and driver quotes, as well as 12 pages of NASCAR history, just in case you wanted to know.
My roommate read the whole manual in one night, and never even played the game! And of course, it's got all the basics of control and customization in a well-laid-out format. Sierra has done an excellent job here. All right, so nobody's perfect. Controls with the keyboard or the joystick were both very touchy. The accelerator is either on, or it's off, which means you have to keep tapping the gas.
Turning is the same way. You can't apply the gradual pressure that you could with a steering wheel. Ordering your pit crew during a race is incredibly distracting. Since one hand is continuously devoted to nurturing the fickle gas pedal, you actually have to stop steering for a moment to select the actions of your pit crew!
It would have been better to have paused the race for a few moments when you pull in, rather than throwing off your whole run. Another thing that shocked me was that with all of the items that Sierra focused on to make this a convincing simulation, they skimped in a few key places. The invisible tow truck is really annoying. When you blow your engine which happens a lot , or you mangle your car beyond recognition, your crew chief comes on in a worried voice and says 'Just sit tight, we're sending a tow,' and they make you wait around for a minute or two.
Then suddenly, your supposedly dead car springs to life and drives itself back to the pits! All that effort on realism, and they can't give us one measly tow truck?!? And what about those pits? One of the things that has always impressed me about stock car racing is the speed, teamwork, and professionalism of the pit crew.
It takes me 4 hours to change my oil. These guys can rebuild a transmission in 54 seconds flat! A group of guys wearing matching uniforms, standing in a two-dimensional group next to pit row, one of them holding a flag out for you. When you pull in, your car tilts up slightly in the rear and a timer starts counting. Your pit crew, meanwhile, remains frozen in place, as if performing repairs via telekinesis!
They don't even lower their flag! C'mon, Sierra, even the original Nintendo system had a racing game with a moving pit crew in it! Realism suffered occasionally on the track as well. I can't count the number of times my car was totally wiped out by a tiny rub of the wall, and more than once I discovered that I was racing around the track on only two wheels. Perhaps these bugs will be patched up in future versions. Crisp, sharp detail on the cars, with smooth transition as you weave among them.
The infield is full of Winnebagos and semis, the track laced with streaks of burnt rubber, the stands crowded with people under a cloud-streaked sky.
You can almost taste the pork rinds and Budweiser. Where the graphics come up short is in the wrecks. That's what most people watch car racing for anyway, isn't it? The damage to the cars is OK, with wheels and twisted metal flying off in all directions. But where are the hurtling fireballs; the cars flipping through the air at miles an hour, disintegrating as they go? I guess that's what Psygnosis' Demolition Derby 2 is for, but it wouldn't have hurt for them to throw in a little more carnage.
Everyone else is doing it these days. The paint shop is back as well. You can customize your car's base paint and add decals from their library, or create and import your own.
You can even set up the pit crew's uniforms to match. Be sure that you're customizing your own car, however. My friend's father spent three days perfecting his vehicle, only to discover he'd customized the Pace Car! IObit Uninstaller. Internet Download Manager. WinRAR bit. VLC Media Player. MacX YouTube Downloader. Microsoft Office YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security. WhatsApp Messenger.
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